Archive for the ‘Technical’ Category

Scala – Day 1

Friday, May 4th, 2012

I was looking forward to Chapter 5 of Seven Languages in Seven Weeks: Scala. I’ve heard quite a bit about it in the last few weeks at various user groups, and I’m hoping to get my hands on it at some point in my upcoming work with Atlassian, so this was a good time to dive in. As a personality, Scala is assigned Edward Scissorhands in the book: “awkward, and sometimes amazing”.

I tried at first to install it with Homebrew, which just failed with a 404, so I downloaded the package and installed it manually, which worked fine.

Day 1 was pretty straightforward – type a few things into the console and have a look at what you get back. This chapter delves into loops and ranges and compares Scala with both Java and Ruby, finishing up with some simple class definitions and traits. As with most of the chapters so far, it very quickly introduces a lot of ideas – not much detail, but enough to get me thinking.

In the self study for Day 1, the first questions are reasonably simple.

  1. Here’s a link to the Scala API
  2. There are lots of blog posts comparing java to scala, mostly just one aspect. I liked this write up based on a year of experience with Scala.
  3. A discussion of val versus var.

The next challenge was to write a game that will take a tic-tac-toe board (noughts and crosses for the Brits …) and determine a winner. The bonus part of the challenge would be to make it into a game that two people could play, so I attacked this part first.

I started off using Sublime Text 2, then decided to switch to IntelliJ with the Scala plugin. I like Sublime, but was hoping IntelliJ would give me better auto completion, refactoring tools and keyboard shortcuts. It seems to work OK – I had to point IntelliJ towards my Scala installation, and it is still popping up with some errors although it does compile and run just fine. Perhaps in Day 2 and 3 I’ll dig into those a bit more.

In writing the code for the game, I tripped up on a few things. I had Martin Odersky’s book Programming in Scala to refer to as well, which helped me solve most things really quickly.

Firstly that the chapter hadn’t covered how to return a specific type from a function. Scala doesn’t require the return keyword, but if you don’t specify a return value, it returns Unit().

Here’s a function without a return type:

def myMethod() {

}

And with:

def myMethod() : Int = {

}

In my next mistake, I tried to create an array and then add items to it – Arrays are mutable in Scala, but you can’t change the size of them. I didn’t even have a good reason for doing this, except that I thought it would make the code prettier, so I changed it to a List (immutable) instead. And it looked fine :)

I don’t know a lot about functional programming yet, so I did have a couple of classes in my solution. I wanted to make sure I had no mutable objects though.

When I finished my initial solution, I had three files – I ended up taking the lazy way of copying all the classes into the one file and running it from the terminal with scala tictactoe.scala. Here’s the initial attempt. I like that it doesn’t have any mutable objects, it’s simple, I don’t have to worry about blanks, and the simple map method to get the positions. I don’t much like the magic winning combinations in the Judge class, and I don’t like that if you don’t enter the moves in a valid format it will barf.

Next challenge: on to Day 2, and also trying to extend the tic-tac-toe game for the bonus challenge!

Frying my brain with Prolog

Wednesday, May 2nd, 2012

I recently picked up the Seven Languages in Seven Weeks book again, with the intention to start where I left off with Prolog, around the end of Day 1. As I was doing research for the exercises, I came across a great description that summed up exactly how I felt about this chapter:

“Today, Prolog broke my brain. The chapter started with recursion, lists, tuples, and pattern matching, all of which were tolerable if you’ve had prior exposure to functional programming. However, after that, we moved onto using unification as the primary construct for problem solving, and the gears in my head began to grind.”

At first, it seemed fairly easy to follow, very different to anything I’d done before, but that’s why I started with the Seven Languages book, to learn about new and different techniques in programming.

Reading through the day two section about lists and recursion, I started to find myself getting lost in the examples and it took a long time to understand what was going on. I couldn’t complete the day 2 exercises without a little help from the interwebz, although by the time I finished working through them, I did understand what I was going on. Trying to switch my brain from thinking about solving the problems in terms of rules rather than algorithms continued to bite me throughout the chapter though.

Some of the things I learned through Day 2 are pretty basic, but for a complete newbie to Prolog, they weren’t obvious.

In the factorial exercise, I realised that within a rule, I could add a line to validate the parameters – in this case that X > 0. Super obvious maybe, but Day 1 was all about matching rules and so this was new.

The next thing I learned was that you can have two versions of a rule with different conditions. I was already creating multiple versions of a rule to unify specific values such as 0 for factorial, but this was a different way to think about it.

As I worked through the sudoku and queens exercises, I still found myself wanting to do something like this:


Diags1 = [R1+C1, R2+C2, R3+C3, R4+C4, R5+C5, R6+C6, R7+C7, R8+C8],

… which just doesn’t work!

I did get there in the end with the queens solution, with a little help from the book to point me in the right direction for the diagonals.

In conclusion, I definitely learned a lot from this chapter, but struggled a lot as well! It was worth fighting through to the end though, as the concepts did start to make sense!

I don’t think we should always pair, all the time. There, I said it.

Wednesday, February 22nd, 2012

I’ve been working in “agile” teams for several years, and since starting at ThoughtWorks one practice that we always seem to use and promote is pair programming.

I think pair programming is great, for a few reasons:

  • Knowledge sharing and avoiding silos or single points of failure.
  • Bringing people up to speed – especially for new team members and juniors.
  • Building relationships and communication. I found after my first project as a developer, I had much closer relationships with the developers I’d paired with than any of the other people I’d worked with as a BA on previous projects. This makes for better teams.
  • Collective code ownership – if you’re not the only one working on the code, you can’t feel too much like you own it.
  • Better decision making – by having two people discuss and agree on a solution.
  • Faster problem solving – especially in complex systems.
  • Promotes consistency of code style and standards, especially if the pairs rotate.

Yay! So should we always pair all the time?

I would actually say No to that. Having spent a decent amount of time pairing, and experienced many eager and reluctant pairs, been the “junior” and the “senior”, on both work and fun projects, I’ve found there are definitely some frustrations.

  • It’s exhausting. If you’ve ever done a solid day of development on a difficult project with a pair, you probably came away shattered.
  • After working with the same person for a long time, both people stop learning from each other. A lack of rotation also means you still end up with knowledge silos – just made up of two people rather than one.
  • Sometimes, pairs are well matched, but more often one person is significantly faster, usually because they’re more knowledgeable about the codebase or the work being done. Over time, this can be frustrating.
  • Pairing on simple problems can feel like a bit of a waste. I’ve definitely been in this position towards the end of a project.
  • Some people just don’t like pairing. Even I don’t like pairing when it’s all the time.
  • I’m not convinced that pairing significantly reduces the number of bugs when you practice TDD and have a good suite of automated tests. The navigator may see obvious errors first, but more often than not the automated tests find the more interesting ones before the code is even checked in (although it does help having two people to solve them)

My last project was a two-person delivery gig. My colleague Hari and I discussed upfront whether we would pair, and in the end we didn’t – for some of the reasons above, but also because some of the benefits of pairing were much less on a two-person team:

  • We didn’t really have a complex problem to solve – it was a reasonably simple, small website.
  • Six weeks of pairing with me would probably have driven poor Hari insane.
  • We were sat directly next to each other and were constantly discussing the project, so we didn’t need to work on the same code to make ourselves communicate or share decisions.

As well as agreeing to talk a lot, share important decisions about the code design, and refactor each other’s code where we saw a need to, we also decided to rotate the stories we were working on to try and avoid any silos or single points of failure.

So how did it work?

In retrospect, I do think it was the right decision. I discovered that I actually enjoyed working alone (which felt like a terrible admission for a while) – although I still prefer to work in a larger team with some pairing, I now believe that developers also need a break from pairing some of the time. It’s a matter of finding the right things to pair on, and the right time to work alone. For us, I think pairing would have slowed us down.

However, at the end of the project, I discovered that there were definitely some gaps in my knowledge around the things that Hari had implemented. We were probably not rigorous enough about recognising when we did need to pair and doing it, and towards the end of the project as time grew tighter we did not swap stories enough. We were pretty good at changing each other’s code, and I think that in general our coding style was fairly consistent – although this was probably the case before we even started working together, it seems to be a ThoughtWorks “thing”!

From a quality perspective, only one bug was reported in UAT, and it wasn’t even much of a bug (calendar starts on the wrong day) – and I think this is because we were pretty rigorous around our automated testing practices, including integration and acceptance testing with Cucumber.

In future, I would still promote pairing but perhaps a little bit less dogmatically than I used to. I want to make sure I continue to use it when there are clear benefits, and especially when introducing new team members or for complex problems. However, I would like to try and ensure developers have more breaks from pairing and that work is organised to allow for that, as well as a good degree of rotation. How often the rotation happens, and what proportion of time is spent pairing versus working alone, I think should always be dependent on the team, the problem at hand and the situation.

CoffeeScript

Monday, January 30th, 2012

On my last project, we decided to try out CoffeeScript. I was pleasantly surprised at how easy it was to get started with it and how nice it was to use, instead of JavaScript.

I’m a fan of object-oriented JavaScript code, but there are many different ways to structure the JavaScript (using the prototype, or constructing an object each time with private methods, to name a couple). I’ve seen several medium-to-large JavaScript codebases that use a range of techniques with no consistent pattern. CoffeeScript solves this problem by giving me a standard way to create new classes (which IMO is much easier to read and understand than JavaScript methods defined on the prototype). It’s performant (since the methods are defined on the prototype) and tries to produce easily-readable, JSLint-able code. (I had my first look at the JavaScript produced by ClojureScript last night, and it’s definitely much harder to navigate than the code produced by CoffeeScript).

Here are some tips to get started:

  1. The back-end was .NET and we were working in Visual Studio, so we used the free Web Workbench plugin to generate javascript files from our coffee files. It updates the files automatically at every save, which was really handy. Errors appear in the output window for Visual Studio.
  2. If you’re using the Node Package Manager, you can install CoffeeScript with that:
    npm install -g coffee-script
    You can then use the coffee command to compile coffeescript files:
    coffee -c myfile.coffee
    This also works with wildcards:
    coffee -c src/*.coffee

I was pretty amazed how easy it was to integrate CoffeeScript with any other JavaScript frameworks, including JQuery and Jasmine. Jasmine tests in CoffeeScript look like this:

What this means is that if you want to start using CoffeeScript, you can – you don’t even need to rewrite any of the existing JavaScript if you don’t want to.

In general, CoffeeScript reads much more like English than JavaScript – === is replaced by is, !== becomes isnt, you can use unless instead of if (!) and it also has Ruby-style string interpolation, just to name a few nice things.

We did run in to a couple of things that tripped us up, so here are some things to watch out for.

Classes are not global

Chances are, you’ll be creating classes across a number of files. If you just create your classes using class MyClass, you won’t be able to create one in another file by using new MyClass since CoffeeScript puts all the code inside a single file in a single closure (which is a Good Thing).

You can solve this by creating classes called new window.MyClass. However, the better practice is to use namespaces. We added a line to the top of all of our files to ensure the parent namespace was defined:


window.MyNamespace or= {}

Binding to this

You can access properties of the object with the @ symbol. Inside the javascript code, you will have a reference to this.propertyName.
However, for methods that are to be used as the targets of events, you will need to bind to the original value of this. CoffeeScript makes this easy, you just use => to define the function instead of ->.

Example of when you don’t need to bind to the original value of this:

Example of binding to an event target, when you do need to use the original value of this to access properties:

Is it worth a try?

I would definitely say yes! In particular, for larger JavaScript projects, if you don’t have an established consistent way of writing JavaScript, or if you’re writing object-oriented JavaScript code, it will probably simplify a lot of the code base and remove the danger of accidental bugs like creating global variables.

If you’re more in favour of functional-style JavaScript, or if you’re a JavaScript guru and just luuuurrrrve those curly braces, then you probably won’t get as much from CoffeeScript. Maybe you could try ClojureScript instead ;)

First steps with Clojure

Monday, November 28th, 2011

Over the last year, I learned Ruby. I’m not amazing at it and there’s still a lot to learn, but I know enough to be useful with it. In the spirit of learning a new language every year, the next one I wanted to tackle was Clojure.

I also decided to try using Emacs, since I had heard the Clojure support was pretty good.

After installing Emacs on my Mac (which is running OS X 10.7), I spent the morning surfing teh interwebz and trying a few different things to get Clojure working. Here’s how it looked in the end:

  1. Install Emacs from here.
  2. Read the tutorial to understand the basic shortcuts (C = control, M = alt below)
  3. Install marmalade – inside the directory ~/.emacs.d create the file init.el and enter:

    (require 'package)
    (add-to-list 'package-archives
    '("marmalade" . "http://marmalade-repo.org/packages/") t)
    (package-initialize)

  4. Run M-x: “package-refresh-contents”
  5. M-x package-install starter-kit
  6. Install clojure-mode by pressing M-x package-install and choose clojure-mode.
  7. Install Leiningen by folling the instructions here: https://github.com/technomancy/leiningen
  8. Install swank-clojure: run “lein plugin install swank-clojure 1.3.3”
    Note – I initially installed 1.3.2 which gave me an error when I tried to run it from Emacs.
  9. Create a new project with Leiningen.
  10. Open Emacs, navigate to a project file and type M-x clojure-jack-in.

Once this was working, I also discovered a couple of key shortcuts that were really useful:

  • C-c C-k compiles the code in the current buffer.
  • C-x C-e executes the code in the buffer before the current line end.

Now I’m up and running, I’ve been able to complete all of the 4Clojure Koans at the elementary level. You don’t actually need to have clojure running locally, although I found it helped to figure out what was going on.

I’m also working on the Clojure Koans on github.

So far I’m finding both to be really fun and good learning resources ☺

Some of the best guidance I found

Finishing up with Io

Thursday, November 24th, 2011

As I reached Day 2 with Io, I continued to struggle with the syntax, in particular temptation to write object.method instead of dropping the ‘.’. I felt that I was starting to get some of the concepts of the language, the ability to rewrite core methods and override Operators.

However, I have also struggled throughout Day 2 and Day 3 with the lack of easily available documentation – the reference and guide on the main IO website did not seem to explain many of the things I needed to know, including how to read input from the console. I resorted in some cases to “cheating” by reading other people’s solutions to the exercises (although it’s not really cheating, since the point is to learn :) ).

As I wrote my solutions, particularly the longer ones, they felt slightly clumsy – as though I wasn’t taking advantage of Io’s strengths. In the middle of Day 2 and start of Day 3, I really wasn’t enjoying working with the language, although by the end of Day 3 when I introduced the new Xml_Element object, it felt more natural. I’m glad I finished the chapter, although I’m still not really sure where I would use Io.

Overall, the main thing I’ve got out of the book so far is a greater understanding of meta-programming, which I’m hoping will help me take better approaches to new programming problems.

All of my solutions are on Github Gists:

Here are some highlights from the difficulties I ran into …

I was baffled for Day 2, Exercise 2 as to how to keep the original division method, but a quick internet search (and a minor cheat) revealed the solution: I needed to store the original division method in another variable:

When I reached Exercise 7, I discovered from other solutions that serialization in IO is actually really, really easy. All objects have a serialized method that writes it out to a string. When reading the object back from a file, all that was needed was the assign the results of the doFile("filename.txt") method to a new object. Writing to files is easy too – here’s the full solution:

For Exercise 8, I spent a considerable amount of time trying to find out how to read input from the console – turns out you can use File standardInput readLine. This gives you a string, so you need to use asNumber to complete this exercise.

Day 3, Exercise 1, was a massive struggle – at first I could not figure out how to pass the right indent, and I ended up looking around at some other examples before I figured out that I needed to:

  1. Write the parent node
  2. Add one to the indent
  3. Process the child nodes
  4. Remove one from the indent
  5. Close the parent node

I also discovered that using indent := indent + 1 doesn’t work – I guess you lose the reference to indent, so you need to do indent = indent + 1. Here’s the finished code:

In Exercise 2, I discovered after some internet searching and experimenting that Io has two built in methods: curlyBrackets (as used in the book) and squareBrackets – these can both be overridden to allow lists or maps, or anything else, to be created using {} or []. I guess this might be obvious to some people, but I was quite confused by it!

Here’s the list code:

The final exercise, adding attributes to the XML Builder, had me stumped for some time – in fact, I took a break from it overnight and a solution came to me in the shower :) My difficulty was figuring out when to write the contents of the XML node, I didn’t want a separate method but couldn’t write out the contents inside the loop.

The final solution still feels slightly clumsy but it does work (indents and all):

IO – Day 1

Wednesday, November 16th, 2011

The group as a whole seems to have slowed down a bit on IO, with only a few of us sharing our Day 1 experiences. Installation has bitten a few people. I was lucky in that I was able to install it painlessly on OSX using Homebrew.

My next challenge with IO was figuring out the syntax for comments – turns out it’s a double slash: //

The homework: there was a lot of questions to answer, so I figured it was better to complete it in a blog post rather than a gist.

Stuff to find

Example problems
I wasn’t sure if they are looking for puzzles to solve, or problems with the IO codebase. I couldn’t find the former, but here are some problems with the codebase: http://en.wikibooks.org/wiki/Io_Programming/Pitfalls

Community
Yahoo group: http://tech.groups.yahoo.com/group/iolanguage/

Style guide
http://en.wikibooks.org/wiki/Io_Programming/Io_Style_Guide

Questions to answer

  1. IO is strongly typed. The following commented out code causes an error because “one” is not a number.
  2. All are true:
  3. Use slotNames:
  4. ::= Creates slot, creates setter, assigns value
    := Creates slot, assigns value
    = Assigns value to slot if it exists, otherwise raises exception

    The output of the slotNames in the code below reveals that Elf has the following slots: type, weapon, setWeapon, name

Stuff to Do

  1. To run an IO program from a file, just open terminal and type io filename.io.
  2. To execute the code in a given slot, simply call the slot.

Note: for the last piece of homework, I was trying to think of what to write code about. I recently moved into a new flat, and my new housemate has a small, very cute dog, who has just discovered a new game: fling his smackos under the bed, and then bark at it until she comes to retrieve it for him. I decided to write a very simplified version of that :)

Sydney Ruby on Rails User Group

Tuesday, November 15th, 2011

I attended the Sydney Ruby on Rails user group last week. There was a pretty decent size crowd, and the talks were hosted in the upstairs room at the Trinity Bar and Grill in Surry Hills, with beer and food available from the upstairs bar. I was disappointed to see that there were only three girls there though, it would be lovely sometimes to not stick out so much!

The talks are short, only 15 minutes each which is perfect because there’s never time to get bored. It also means, however, that it’s difficult to get very in depth with anything.

First up was Mario Visic talking about using declarative steps with cucumber, which are far less detailed and attempt to describe the business requirement, rather than the imperative style which is more granular and contains scenario data. The arguments are that declarative steps will change less as the design of the system changes, and that business people can write them. More about declarative steps.

I have my reservations over whether it would actually reduce the overall volume of changes or just move them out of the steps. I’ve never known business people write steps (and in fact somebody asked the question whether Mario’s client had written any steps, to which he replied no!) and I would be interested to know what QAs think of this style.

It’s an interesting idea though and one I might try on my next project if I can.

Next was David Parry on CoffeeScript, something I’ve been wanting to try for a while. I learned that one of its aims is to produce perfectly JS-lintable Javascript, which is very cool. You can also convert existing Javascript into CoffeeScript to make the move across easier – I think the tool demonstrated was JS2Coffee.

I also learned that CoffeeScript puts everything inside an anonymous function, so calling functions directly doesn’t work. I must put some time aside to play more with it!

The last talk was about learning from some specific mistakes by Andrew Grimm, which included large classes and the importance of writing maintainable code. These are things that everybody should be aware of, not just Ruby developers!

Lastly there were a few five minute talks including quick tips by Scott Harvey – who mentioned the ‘grep’ method for arrays that I discovered through the Seven Languages book, and two interesting talks encouraging people to join entrepreneurial courses and start up weekends. Some of these are similar to the Launch 48 events I enjoyed in London, so maybe I’ll go meet some Aussie entrepreneurs soon!

All in all it was a fun night, I’m looking forward to the next one as well as the SydJS group next Wednesday!

Seven Languages Week 1: Ruby

Monday, November 7th, 2011

Week one of the seven languages is complete!

Having the support of the study group was great – motivating but without being too much. I was amazed at the breadth of the solutions, especially to the homework for Day 1 and Day 2.

Day 3, I was a bit underwhelmed by – the final part of the chapter introduced a lot of interesting techniques with meta-programming and modules, but the problem set didn’t really seem to challenge me to think too much about them.

The book encouraged me to look at the API to try and find solutions for different problems. Having the study group made this aspect even better, because we often found different things – for example, collect and zip methods for arrays. James in particular found some very short and neat ways to solve the problems.

Overall I think I like Ruby even more after doing this. It has so much “syntactic sugar”, and I definitely have a sweet tooth! Overall I’ve learned that while you can use Ruby to write programs in a rather boring, more Java-esque style, there is almost always a much neater, Ruby-ish way of doing it. I only wish I had more time and opportunities to learn it properly.

My highlights:

  • Day 1 reminded me of the usefulness of ranges
  • Quick ways to convert between hashes and arrays in Day 2:
  • Discovering the ‘grep’ method in Enumerable from James’ day 2 solution.
  • Finally getting a better understanding of modules (still far from perfect, but I definitely get them far better than before)
  • Learning the ‘zip’ method for arrays – although still not sure I completely understand how to use it!

My solutions are here: https://gist.github.com/jocranford

Launch48, round 2. This time, it’s different.

Monday, July 4th, 2011

This time, I know what to expect. I’m not pitching. I’m not project managing. I’m coding, and this time, I want to finish something.

Friday Evening

I’m stuck in traffic on the Putney Bridge, while somewhere in the depths of Kingston University, Ian is tutting and wondering why I haven’t arrived yet. Hours later, it seems, I nearly give up after wandering the empty halls fruitlessly trying to find a group of would-be entrepreneurs. Finally, a couple of lecturers point me in the direction of voices and I breathe a sigh of relief that I have just about managed to catch the last of the pitches.

None of the ideas scream out to me, but some spark an interest: a diet and exercise website, a specialist food store building on the Tesco API, and fashion website Look Book.

Second round: Joe jumps up to present mobile spy game Espionage, which is one of the winners alongside Look Book and group travel planning site Trips Together. He’s energetic and fun, and despite not being a gamer I am drawn to work with his team. We’re going to allow people to create secret agencies with their friends, and score hits for targeting their enemies. Good old passive aggressive fun.

Our team includes developer Michael, designer Bruno and front-end developer Richard as well as the usual marketing and business junkies – in this case: Joe, James, Jonny and Nick. We have a good mix of skills, and to my delight the team are in eager agreement to keep things small and simple.

We discuss technologies, and Joe’s eyes glaze over slightly, but he’s excited that we have something resembling a plan.

I go home inspired, and spend a few hours tinkering with Appcelerator and PhoneGap to get a basic Android application running. It’s way past bedtime, but sleep seems far away as the ideas keep flittering through my head … need … to … code …

Saturday morning

Junk food, it seems, is the theme for today: our team have a stack of chocolate biscuits and Haribo which Trips Together put to shame with their crisp mountain.

My first task for Saturday morning is to get the map up and running, but despite being from the same company, Google maps doesn’t want to run on the Android emulator. iOS seems happier with it, so I switch to iPhone, and by the time the first board meeting comes around I’m happily in the zone. I skip the opportunity to be distracted and hounded by the mean mentors (no offence, Ian) and remain at my laptop.

By lunchtime on Saturday, I have a working map with some fake friendlies and enemies appearing on it, and I can tap a target to make a hit. Bruno is producing slick designs and Richard is working on the styling. It’s like a dream come true, all I need to do is the fun stuff of making it work, and they make it look amazing.

Mentors stop by occasionally, I ignore them. I’m not here to start a business, I want to hack something together and I’m loving this team atmosphere.

By mid-afternoon, we’re in a position to pick a few features to focus on for Sunday. The app is working but isn’t very inspiring, so we decide to make improvements to the game play, including a revolving target area on the map.

I go back to my laptop and realise I have no idea how to calculate points on a circle, a quick google search reveals it involves some kind of trigonometry … I dredge my mind to recall lessons from secondary school maths, but it’s too deeply buried. Thank God for the interwebs though: I find that somebody has already done it and we’re moving forward again.

One topic for the second board meeting is technical strategy, so I reluctantly tag along. I should have known better: this is of course the point where the mentors flex their muscle, and we are no exception. Angry Bird Julien Fourgeaud questions why we have chosen the technically difficult route of creating a location based app rather than a website, and lectures us on building a decent user base.

I’m not too concerned since the app is built using web technologies anyway, but Julien is on a roll and declares that with the Rovio user base, he could easily take us out. Joe stands his ground, that could be true of any start up.

I’m mildly disappointed that I don’t even get a chance to talk about the technical architecture: Ian brushes this aside as he’s seen our app running, so we limp back to the team area. Feeling slightly battered and randomized, the team fall into debate over the game purpose and name while Bruno, Richard and I work on tidying up the game play and user interface.

Tired and growing irritiable from overdosing on sugar, we began to tail off around eight o’clock. I spent the evening playing with Ruby on Rails and Heroku, trying to build a simple back end for the app.

Sunday

Sunday morning, I threw myself out of bed with the consolation that Monday was a day off work, and therefore, a lie-in. Launch 48 is truly exhausting if you give it your all, but it is only one weekend, and it didn’t take long to shake off the tiredness and start planning for the day.

We arrived to find Joe grinning and acting mysteriously. He declared that he’d cracked it, and it was amazing, and he would tell us everything shortly, but first we had to write down why we decided to join his team. I debated what to write, finally deciding on, “Passionate and energetic pitch, it sounded like it would be fun”.

Turns out the great idea was a strapline and mantra: Spontaneous Disruptive Gaming.

For the presentation, he said, we’ll go in there and tell them we don’t have a business plan, we don’t need one. We’re about fun and spontaneity, we’re being disruptive! It was a good way to avoid spending all day working on boring stuff, and I was intrigued to see what the mentors would make of it. After all, this is really a weekend people choose to attend, if we don’t produce a business plan, so what?

The day progresses and the code progresses. I’m having a lovely time. In the early afternoon, we have real users and Joe, James and Nick see the app working for the first time in a mobile browser. They are delighted, which in turn lifts the energy even further. We’re on fire!

With nearly three hours to go, a simple working app and lots of ideas, I hand Joe and James a pile of stickies with features on to prioritise. Joe immediately ditches over half of them, leaving us with a few tweaks that look pretty achievable within the time, including an array of guns with different ranges.

So the app is slowly coming together, but with no business plan to prepare, the group is meandering a bit. Where’s our facebook group, I demand, our twitter account, our domain name? They shift up a gear, and I bury myself in my laptop again.

The afternoon flies by and suddenly we’re being rounded up for the presentation. Typically, I break the app trying to adjust the web page in the last few minutes before the presentation, which I haven’t even seen until I’m standing at the front of the room, craning my neck to see the slides. It was slick and well put together, although I am hoping for a bit more attitude and disruption. I think that I would definitely have liked to see the boys in suits and shades or something. ;)

The demo is a bit rocky, and I make a quick fix during the mentor’s questions, but there is no denying that what we’ve achieved within two days is impressive and looking pretty damn good.

Finally the reason for writing down why we joined became clear when James reads all of our slips of paper out to the group: every single person had thought it sounded fun. We don’t have a plan for the future, but we’ve had a damn good time.

The other teams present: Trips Together still looks hopelessly ambitious to me as a project, but Look Book have a working website with commission based links and of all the teams, I think this is the one that may actually go far with it.

In our case, we’ve been in it for the fun, it’s been amazing, but I’m done, and I achieved my objective. I have no desire to be part of a game start up; it doesn’t fit in with my nomadic lifestyle. All I want now is a nice glass of wine and to go home and collapse.

But something’s not right: I go home but I can’t put my laptop down, I’m proud of it and I don’t want to let it go. I try to get the facebook integration working, when that becomes impossible I lose myself writing a blog post. I wonder to myself how I will think back on this weekend in a week, a month, a year; will it change my trajectory?

Monday is spontaneous and disruptive: maybe it’s not over after all. Over the following week, the six remaining team members (Joe, James, Bruno, Richard, Nick and I) exchange over a hundred emails, grab a domain name and a basecamp project, and make plans for another hack weekend. Apparently there’s still a lot of excitement and energy.

It may never become anything, but whatever happens … it’s definitely, definitely been fun.

The “finished” app: Espionage!
The in progress website: Espionage GPS
We did finally get a Twitter account